Ratings
In HT6.6, rating representation changed. Basically, ratings were halved. To compensate for the loss of expressiveness, 3 subskills were added in HT6.6.1: +, -, and nothing. Later in HT6.6.2 these were replaced by the 4 subskills min, low, high, and max.
Hattrick displays ratings as words, for instance solid (min). Since space is a rare resource in Hattristics, ratings are displayed as numbers. I chose to code the four subskills as a, b, c, and d, so the above example is 7a. This is more compact and closer to the original as for instance 7.125.
Hattristics contains a lot of average ratings, something Hattrick does not. For average ratings, we need to map the Hattrick ratings to numbers. The range for the subskills is defined as shown in the following table.
| Hattrick | Hattristics | Range | Average |
|---|---|---|---|
| min | a | 0.00 - 0.25 | 0.125 |
| low | b | 0.25 - 0.50 | 0.375 |
| high | c | 0.50 - 0.75 | 0.625 |
| max | d | 0.75 - 1.00 | 0.875 |
Example: Say, your midfield was once solid (min) and once passable (high).
In Hattristics, these ratings appear as 7a and 6c.
The first rating is between 7.0 and 7.25 and the second between 6.5 and 6.75.
The average of both is thus between 6.75 and 7.
In order to avoid write a range, we replace a range by its median.
In our example, the average of both is 6.875.
The last number is what Hattristics displays.
Another example: Say, your midfield was always passable (low).
The average shown in Hattristics is 6.375.
Note: Before HT6.6, ratings were shown by directly translating the words to numbers, solid to 7 for instance. Nothing was added to averages, a system long solid was shown as 7.0. Thus, the actual (old!) ratings were on average 0.5 higher than indicated, which is 0.25 in the new rating system. Since HT6.6, Hattristics compensated for this and shows the real average.





